![]() ![]() This won't do much damage, but it will interrupt your combo and can allow other enemies with melee weapons to stunlock you, so if you are using melee it's best to avoid standing near one if you aren't attacking them. TWEAK: Load Screen doesn't dump you into the next scene until you've pressed RETURN. They can also pistol whip you if they have a ranged weapon and you are too close. FEATURE: Contract 4, the final stage of Arena Combat, is now available once you've beaten the Nexus Facility stage, and along with that, Arena's 'New Game +' Imprint system. Getting cornered by a large group of them with only melee weapons is a nightmare. They have no Tac-Bar and are relatively easy to kill, but they are still stronger than most enemies. They sometimes possess a nightstick or extendable baton as their sidearm and sometimes even show up only with nightsticks or extendable batons. a huge madness scene creator with some other characters too. Blaze through the Madness Universe in this sidescrolling Shoot Em Up. NEXUS Agents often wield SMGs or Pistols as their main weapons, though they can still wield rifles and shotguns. Krinkels and The-Swain have released Madness: Project Nexus on Steam, go buy it Madness: Project Nexus (Classic) by Krinkels. ![]() ![]() They are the most common enemy that you will encounter in stages with the NEXUS Core, usually appearing in large groups of themselves. NEXUS Agents are the basic units that of the NEXUS Core, they are one of their weakest opponents, but they can still put up a fight, possessing Core II melee, unarmed and ranged skills. ![]() " Nexus Core Agents are all-purpose fighters who, while weak, operate skillfully in a pack." - Unit Description ![]()
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